What's Shogi ( Japanese Chess ) ?
(1)Pieces and Move
1.飛車（Hisya) or 飛（Hi) Rook
2.角行（Kakugyo) or 角（Kaku) Bishop
3.桂馬（Keima) or 桂（Kei) Knight
4.香車（Kyosya) or 香（Kyo) Lance
5.歩兵（Huhyo) or 歩（Fu) Pawn
6.金将（Kinsyo) or 金（Kin) Gold General
7.玉将（Gyokusyo) or 玉（Gyoku) 王将（Ousyo) or 王（Ou) King
8.銀将（Ginsyo) or 銀（Gin) Silver General
9.と金（Tokin) or と（To) Promoted Pawn
成銀（Narigin) Promoted Silver
成桂（Narikei) Promoted Knight
成香（Narikyo) Promoted Lance
10.龍王（Ryuou) or 龍（Ryu) Promoted Rook
11.龍馬（Ryuma) or 馬（Uma) Promoted Bishop
１．The players make alternate moves
２．Play continues until a king is checkmated
３．When you capture a opponent piece, the captured piece is removed from the
boad and held by the captured player. The held piece may subsequently
be dropped back into play on the side of the player who made the capture.
４．When a piece is moved, if part of the piece's path lies within the promotion
zone (that is, if the piece moves into, out of, or wholly within the zone),
then the player can promote the piece．The player upset a piece. King and
Gold General can't promote. To promoto or not is optionnal.
(1)(Nifu) A pawn cannot be dropped onto a file (column) containing
another unpromoted pawn of the same player.
(2)(Uchi"fu"zume) A pawn cannot be dropped to give an immediate checkmate.
(3)Don't move and drop piece which can make a movement any more.
（When you move piece, (3)'s probrem occured, choice promote)
６．When mutual kings are not checkmated and there are fixed number of pieces
each other or endless circle of repetitive moves (four times of same situation)
But the check side avoids the endless circle of repetitive moves of the check.
(3)Examples of Tsumi(Checkmate)